#dsp
Reverb Part 2—Natural Rooms with Allpass Rings
I discuss some lovely-sounding reverbs that make echo densities build up over time, as in a real room. They're available in my VST/AU plugin, and I link to Max/MSP versions as well.
Reverb Part 1—“Freeverb”
I discuss how algorithmic reverbs work using the popular “Freeverb.” I give details on feedforward/feedback delays and allpass filters, and I include a Max/MSP patch to play with.
Databending Part 5—Listening to Telephone Codecs
One way to get more variety when transforming data into audio is to change the encoding. Today I'm implementing the VOX ADPCM telephone codec—which I especially like—in Rust to accomplish this!
Databending Part 4—Data to Audio with a Rust Tool
Manually importing data as audio in Audacity sounds super cool but takes a while and slows down my composition. Today I'm automating it in Rust!